About BioPunk
BioPunk is a story driven 2D psychological horror game which utilizes point and click elements to create and tell a compelling and immersive tale which includes puzzles,
mini-games and compelling conversation with NPCs. The game explores the subject of abandonment and decline by highlighting a grandeur vs.
loss dichotomy following a great war between nature and man.
- Idiotic the game
3D movement fps video game solo developed with unreal engine 4-5 and published to steam.
Basically I’ve done everything in that game except for the font, the music and some of the textures. I’ve modelled characters for animations.
Builts pipelines to rig, animate and export them to UE. Programmed the movement, weapons, XP, procedural map generation, Enemy AI systems and more.
Worked with the player base in realtime on how to create better looking environments (I worked, they gave feedback).
Recruited and managed playtesting groups. Did market research and recorded and edited trailers and poster art for the game.
Most viral posts have reached 2.3M views on Gifycat (and 3.4M views on Reddit). This and more was my first ever experience with game development.
- Red Scarf Platformer
2D platformer webgame made in godot. I wanted to challenge myself by learning a new language,
engine and 2D pipelines and publishing a webgame in less than a month.
- Various projects in 2D and 3D
From poster art for bands, shows and events to architecture 3D previews of buildings in construction.
- Entirely Self Taught
Through trial and error and whatever sources I could find online.